

A music crashing bug accidentally introduced in 1.2 has been fixed Monitor collision has been adjusted/corrected

Falling platforms not being destroyed after going offscreen while falling is fixed Ring monitors now properly give an extra life upon passing 100 rings A bug where the player turns invisible in an S-Tube has been fixed Tails gets properly put into spring-mode when he lands on a moto-spring while flying Fixed some pathswapping issues in both Acts Platforms above a bottomless pit in Act 1 have been changed to stay floating Various Collision issues in Act 1 and Act 2 fixed Demo now restarts at the titlescreen upon completion instead of closing Fixed bug where roll state is kept during act clear on act 2 So even though SAGE has begun, we'll be releasing plenty of updates during the event, stay tuned! We're so glad to see this many people enjoying the demo, and we'd like to make it the best we can! Since the initial release, even after only a few hours we've already gotten tons of feedback and bug reports.

Sonic Chaos uses this new engine, Crimson Engine, and with it we've strived for classic Sonic gameplay accuracy. The game has been in development for almost an entire year, of which the last 3 months was spent building a brand new engine from scratch. Based on the current style of 2D classic Sonic games inspired by Sonic Mania, Sonic Chaos updates the 8 bit visuals of the original and adapts a play style more closely resembling the classic 16-bit games. Sonic Chaos is a fan game and re-imagining of the 1993 Sega Game Gear and Master System platform game of the same name.
